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	<title>Comments on: Stockholm City Hall in Sandy</title>
	<atom:link href="http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/feed/" rel="self" type="application/rss+xml" />
	<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/</link>
	<description>Thoughts on anything on my mind</description>
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		<title>By: Petit</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48888</link>
		<dc:creator>Petit</dc:creator>
		<pubDate>Fri, 03 Apr 2009 22:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48888</guid>
		<description>@ Macs: 
Now you got your wheel :) and a little better mousing - but I guess you wouldn&#039;t settle for less than full drag and drop and complementary keyboard accessibility.</description>
		<content:encoded><![CDATA[<p>@ Macs:<br />
Now you got your wheel <img src='http://petitpub.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and a little better mousing &#8211; but I guess you wouldn&#8217;t settle for less than full drag and drop and complementary keyboard accessibility.</p>
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		<title>By: Petit</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48807</link>
		<dc:creator>Petit</dc:creator>
		<pubDate>Thu, 02 Apr 2009 10:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48807</guid>
		<description>Sorry Makc, five planes of course- I was asleep after playing around the clock ;/

Yes, Sandy is getting better in that respect. I had lots of bent and curved stone on the floor last time :)

The images are courtesy of Vrway Communication www.arounder.com. I scanned the world for good VR for a few hours, and found a QTVR. Then I asked Vrway for permission to use the images.</description>
		<content:encoded><![CDATA[<p>Sorry Makc, five planes of course- I was asleep after playing around the clock ;/</p>
<p>Yes, Sandy is getting better in that respect. I had lots of bent and curved stone on the floor last time <img src='http://petitpub.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The images are courtesy of Vrway Communication <a href="http://www.arounder.com" rel="nofollow">http://www.arounder.com</a>. I scanned the world for good VR for a few hours, and found a QTVR. Then I asked Vrway for permission to use the images.</p>
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		<title>By: makc</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48799</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Thu, 02 Apr 2009 05:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48799</guid>
		<description>what you mean about three planes? something like pyramid?</description>
		<content:encoded><![CDATA[<p>what you mean about three planes? something like pyramid?</p>
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		<title>By: Robert Kabwe</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48777</link>
		<dc:creator>Robert Kabwe</dc:creator>
		<pubDate>Thu, 02 Apr 2009 03:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48777</guid>
		<description>Nice performance! and minimal distortion - its nice to look at the floor and not get a  face full of affine warping:) I just wonder where you got these beautiful high res shots?</description>
		<content:encoded><![CDATA[<p>Nice performance! and minimal distortion &#8211; its nice to look at the floor and not get a  face full of affine warping:) I just wonder where you got these beautiful high res shots?</p>
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		<title>By: Petit</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48754</link>
		<dc:creator>Petit</dc:creator>
		<pubDate>Wed, 01 Apr 2009 23:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48754</guid>
		<description>Thanks for your comments Makc!
I had dragging in an old version, but somehow lost the code. Then I was to lazy, or rather concentrated on making the texture fit. It seems SkyBox and/or the camera has changed since last time. FOV, distances are different,  and the direction of the top has changed as well.

And of course I must honor the wheel :)

Maybe three planes in a transform group would do better?</description>
		<content:encoded><![CDATA[<p>Thanks for your comments Makc!<br />
I had dragging in an old version, but somehow lost the code. Then I was to lazy, or rather concentrated on making the texture fit. It seems SkyBox and/or the camera has changed since last time. FOV, distances are different,  and the direction of the top has changed as well.</p>
<p>And of course I must honor the wheel <img src='http://petitpub.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Maybe three planes in a transform group would do better?</p>
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		<title>By: makc</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48752</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48752</guid>
		<description>oh yes, on the demo: I think dragging is a bit more natural, plus I demand mouse-wheel-based zoom in higher resolution images :)</description>
		<content:encoded><![CDATA[<p>oh yes, on the demo: I think dragging is a bit more natural, plus I demand mouse-wheel-based zoom in higher resolution images <img src='http://petitpub.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: makc</title>
		<link>http://petitpub.com/blog/2009/04/01/stockholm-city-hall-in-sandy-skybox/comment-page-1/#comment-48751</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://petitpub.com/blog/?p=346#comment-48751</guid>
		<description>the thing I hate about skybox is that it is not really a skybox, just 6 planes rotated inwards. you still have to make sure it is moved along with camera and rendered at correct depth. another thing is that you would mostly need top half of skybox, so you need to resize and re-UV-map 4 planes and remove bottom one by hand.</description>
		<content:encoded><![CDATA[<p>the thing I hate about skybox is that it is not really a skybox, just 6 planes rotated inwards. you still have to make sure it is moved along with camera and rendered at correct depth. another thing is that you would mostly need top half of skybox, so you need to resize and re-UV-map 4 planes and remove bottom one by hand.</p>
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