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Sandy Running Wild Thursday 2007-11-29

A Wild Rocket CarWow! After the release of Sandy 3.0 and the short after the update to 3.0.1, the library is gaining speed. New and wonderful things pops up. Here is a little demo of a wild little vehicle crashing in to wooden boxes. Just a demo of course. Image and all from nicoptere.

New and Fixed Sandy 3D Tuesday 2007-11-27

Lovers, fans and users of the Sandy 3D library, be happy!
Thomas and the team have released Sandy 3.0.1, a maintenance update, with bug fixes but also some new features. Go get the new version!

And why not take a look at my immersive City Hall demo, which uses the SkyBox primitive, and some amazing photos.

Wired Sandy 3D Sunday 2007-11-11

In the late hours of development before the Sandy 3.0 official release, there emerged a fascinating project named redsandy.
This is a net based collaborative 3D world, or chat and shootout environment, or .. well I really don’t know what it is.
The reason is that it is quite new to me and everyone, except possibly the developer Andy Shaules.
The name of the project comes from the combination of the open source media server Red5 and the likewise open source Sandy 3D engine.

On names, by the way – one peculiarity is that Andy popped in to the Sandy forum under the signature AndyS. How about that?
AndyS on Sandy. Create the next permutation as home work!

For further explanation of the redsandy project and its ramifications, I’ll give the word to AndyS at GoogleCode :)
I’ll make sure to learn a bit or two about this creature, but first on to some more basic Sandy tutorials.

Sandy 3.0 Released

Woppie!

Today Thomas released Sandy 3.0, the state of the art AS3 3D ActionScript library.
After an intensive development period, the new library is here, leaner and meaner, than the AS2 versions 1.x.

If you think of creating 3D worlds for the latest Flash Player, taking advantage of the faster flash engine, that comes with Player 9, you should go ahead and download Sandy 3.0.

It comes with a JavaDoc like API documentation and a growing set of introductory and advanced tutorials.
To get a feeling for the possibilities, take a look at the demos. It is early days, so more demo apps will emerge from the steadily growing user/developer community.

My congratulations to Thomas and coworkers for an amazing development, and to the 3D designers/programmers for the availability of a really fine library!

Also to expect later on, is a “back porting” of the new engine to the Sandy 2.0 AS2 version, which will be a good alternative for developers, who for some reason have to stay with AS2.

Petit Labs on Sandy 3.0 Friday 2007-10-19

As we are traveling towards the next release candidate of Sandy, the humbly numbered RC1, I have been busy bringing my tutorial “Using Sandy 3.0 Flash Library” forward.
Already the Sandy 3.0 is a big leap in usability and performance, and it is still under development. The naming policy may be questioned. What I mean is that what we have is stable in a way and very usable, so we could have had a release instead of a candidate.
I guess the reason for this humbleness is that Thomas want to present something extra, and he continues to develop heavily, with the risk being, that the API will still break at some point.
So we will settle for a RC1 release fairly soon.
In the meantime, come visit the Sandy wiki and forum and of course my tutorial, directed at beginners as well as pros ;)

Sandy 3D and AS3 Saturday 2007-09-22

Finally, after a long development period, the first release of Sandy for AS3 and the flash 9 Player is here.
It’s faster and slimmer, as it should. It is released as RC0, which is a bit shy. I would say it is at an RC1 state.

The engine is new, even if the transformation matrices are the same as always. The engine is faster, maybe mostly due to the faster Flash engine. Transformations are simpler and and the camera is now part of the node graph, a great improvement. It makes it possible to give the camera complex movements.

What was called skins in the 1.x versions is now called appearances and materials, and has undergone some good rework.

I want to congratulate Thomas and all users of the Sandy library. Hopefully we will see a flood of interesting applications in the near future.

Here is the release statement. Go there, download and take it for a ride – if you are so inclined ;-)

Next Sandy 3D Beta Monday 2007-02-12

Deeply involved as I am for the time being, I had the pleasure tonight to release the next and seemingly greater version of the Sandy 3D library. I have done nothing to improve the library, the version being Sandy 1.2 beta 2 for AS2, credits go fully to the smart and knowledgeable developers of Sandy – you know who you are, and I bow to thee ;)

It’s only in the power of my time zone and my working schedule, that I was delegated the launch of this version.
Hopefully it will be faster and more consistent and hopefully we will get comments and bug reports to be able to release the final stable 1.2.

The brain trust is already working hard to get an AS3 version out, and I know they find it well overdue to do so. As the the head dev and owner himself put it the other day:”The future is already here”, and indeed it is. The flash 9 Player and the Flex framework is pushed forward, and the OOP developers shakes by eager anticipation of all the good things the Flash 9 engine will bring.

At the Sandy camp we always look ahead of everything and everyone else, so we are impatient to hear from Adobe, that the Flash rendering engine will support/rely on Open GL and/or DirectX. We can do that, as we are not responsible for the implementation and throw the whole responsibility on the Adobe Macromedians. It’s just a simple demand, and if they meet that, we don’t have to optimize so heavy.

For now, get the Sandy 1.2 beta for AS2 from the Sandy forum.

Using Sandy in Italian Wednesday 2007-01-31

Fabulous indeed! It really never happened to me before. My tutorial on using the Sandy 3D Actionscript library, has been translated to Italian, and is beginning to roll out as a guide on HTML.IT. The hard working and patient Davide Beltrame took on the work of translating, or rather transposing, the tutorial so it will appeal to an Italian public. Much more than is published at this time is already translated, and I believe I have some more parts to write.

Thanks Davide! You’re gold ;)

Yet Another Sandy Celebration Monday 2006-12-04

Yes, it’s celebration season. Not only because it is December. Here in Sweden it’s hard to believe, by the way. The temperature is well above zero, that’s centigrade or Celsius, as we use to say ;) The grass is green and my mothers roses are still developing flowers.

The long awaited 1.2 version of the Sandy 3D library was launched as a public beta today ( oh, it’s late, it was already yesterday ). Lots of enhancements and bug fixes from 1.1. exciting stuff if you’re into 3D Flash programming.

You can get it here at the Sandy Forum, and don’t forget to fetch the examples too.

Sandy Tutorial Celebration Friday 2006-12-01

I’m quite happy to announce the 7:th Part Celebration of the “Using Sandy…” tutorial.

Hey, you might say, what’s so good about seven? You’re right, it may be premature. Maybe I should wait for the tenth part. On the other hand why not seven. It may seem odd, and mathematically it is.

On the other hand, seven is a magic number and deserves a little celebration. Another good reason is that I don’t know what next to write about. It may be how to use the free MTASC SWF ActionScript compiler or maybe how to use light and filters in Sandy.

Another cause for celebration is that Davide Beltrame ( whom I don’t link to yet, because his site is under construction ) has translated, or rather transposed, the tutorial into the Italian language and mode. Soon to be published. This is exciting indeed, and I’m just a little bit proud.

More on the proceedings later, and kÅ·dos to Thomas, the author of the library and Davide, my hard working translator! You know it takes a lot more words to say something in Italian, and I am wordy to start with.

You can visit my tutorial here.

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