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I'm trying to use the light. It's working fine, but I can't change the power value using setPower().
I tryed rendering the World3D or mine Object3D objects, but nothing seens to happen.
Oh, it worked, i used the refresh() on my objects and worked.
but... can't it just refresh after using Light3D.setPower() ?
Yeah..
I got this problem too.. My work-around was to call the function inside
the method onRender (or add another eventlistener) then right after
setPower(), I called cam.tilt(0); just to refresh the camera
Im sure Im not doing it right Is there any solution for this?
Hi guys,
I didn't know this problem...
Going to check and fix this!
Thanks
Also, if u set
Camera3D._compiled = false;
just after you set setPower(), works too.
Yes It is working too
You found the hacks by yourself ^^
Now I need to fix this by making the modification information noticeable by the world at the rendering time.
Another bug will be fixed, great news
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