This is G o o g l e's cache of http://www.flashsandy.org/forum/index.php?act=Print&client=printer&f=17&t=169 as retrieved on 1 Aug 2007 00:49:46 GMT.
G o o g l e's cache is the snapshot that we took of the page as we crawled the web.
The page may have changed since that time. Click here for the current page without highlighting.
This cached page may reference images which are no longer available. Click here for the cached text only.
To link to or bookmark this page, use the following url: http://www.google.com/search?q=cache:RirJzOoRWXAJ:www.flashsandy.org/forum/index.php%3Fact%3DPrint%26client%3Dprinter%26f%3D17%26t%3D169+act%3DPrint+%22index+php%22+-lofiversion+site:www.flashsandy.org&hl=en&ct=clnk&cd=64


Google is neither affiliated with the authors of this page nor responsible for its content.
These terms only appear in links pointing to this page: act print index php

Printable Version of Topic

Click here to view this topic in its original format

Sandy's Forum _ AS2 1.x versions _ Newbie here in help

Posted by: Nicholas Ball Nov 5 2006, 05:12 PM


OK, I have a question which I'm sure is answered in the French forum but unfortunatly I dont speak french!!

Basically... I want to create custom shapes. I tried deleting the aPoints array and replaces it with my own points using addPoint function. I then refreshed it but no luck!?

I cant seem to create a custom shape. I tried altering boxes, 3d faces but no luck...

Please can someone point me to the right direction??

Nick.

Posted by: kiroukou Nov 5 2006, 05:29 PM

Hi,
Indeed this question has been answered in the other forum smile.gif

As you noticed, you have to play with addPoint method and you must extend the Object3D class.

Otherwise another good solution is to use the ASE and WRL files parsers. It is much easier to do the model in 3DS or Blender.

If you really need to use a custom primitive, I can't say more that looking at the existing models is the best way to understand how it works.
I'll try to add a tutorial explaining the whole process. Meanwhile you can attach the code you tried here!

++

Posted by: Nicholas Ball Nov 5 2006, 05:42 PM


OK i tried to take your advice using 3DS MAX and tried importing a ASE file to see how it was built and use the ASE Parser. BUT i won't import for some reason... Used the demo examples given.
Also tried exporting an object I made and then using the Parser that I got from the french forum but again... no luck.

Im I doing something completely wrong???

Ill post the code in a second

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)