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| kiroukou |
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#1
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Administrator Group: Root Admin Posts: 897 Joined: 12-June 06 Member No.: 1 |
Hi all (IMG:style_emoticons/default/smile.gif)
I'm quite happy to finally be able to present to you the 1.2 BETA release of Sandy! It took a long time to optimize, complete, the prevous release, but that's it. I can show you this frist draft of the 1.2 that I'm testing since several weeks. It seems to be ok for me, but you'll certainly find some features I forgot to add, some bugs I forgot (or failed) to fix. That's why it is a BETA (IMG:style_emoticons/default/wink.gif) Concerning the new features :
I'll provide some examples and sources soon. Especially to explain what Sequence3D and Parallel3D can do !! For instance, some example and supplied below. You can find the really expected Kitty demo sources (IMG:style_emoticons/default/smile.gif) The first draft of the documentation is provided in the zip file. It will be completed with the official 1.2 release. Please let me know about it! I really need your remarks to fix the first problems as soon as possible. EDIT: you can also use the SVN to get the latest sources. This SVN will be updated very often during the BETA: http://svn1.cvsdude.com/osflash/sandy/sand.../trunk/sources/ Have fun Thomas Attached File(s) |
| franto |
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#2
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Member Group: Moderator Posts: 15 Joined: 26-July 06 Member No.: 181 |
Hi Kiroukou
it's great to hear abot new version (IMG:style_emoticons/default/smile.gif) I will try it tommorow. Im looking forward for testing it. Have a nice day Franto Hi all (IMG:style_emoticons/default/smile.gif) I'm quite happy to finally be able to present to you the 1.2 BETA release of Sandy! It took a long time to optimize, complete, the prevous release, but that's it. I can show you this frist draft of the 1.2 that I'm testing since several weeks. It seems to be ok for me, but you'll certainly find some features I forgot to add, some bugs I forgot (or failed) to fix. That's why it is a BETA (IMG:style_emoticons/default/wink.gif) Concerning the new features :
I'll provide some examples and sources soon. Especially to explain what Sequence3D and Parallel3D can do !! For instance, some example and supplied above. You can find the really expected Kitty demo sources (IMG:style_emoticons/default/smile.gif) The first draft of the documentation is provided in the zip file. It will be completed with the official 1.2 release. Please let me know about it! I really need your remarks to fix the first problems as soon as possible. Have fun Thomas |
| NikO |
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#3
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Newbie Group: Members Posts: 3 Joined: 22-August 06 Member No.: 322 |
Great news (IMG:style_emoticons/default/smile.gif)
I hope i have some time to test it (IMG:style_emoticons/default/smile.gif) Bravo Thomas (IMG:style_emoticons/default/smile.gif) |
| Petit |
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#4
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Advanced Member Group: Moderator Posts: 573 Joined: 21-June 06 From: Borgholm, Sweden Member No.: 38 |
Congratulations to the delivery of this new baby (IMG:style_emoticons/default/wink.gif)
Can't wait to see it rolling. |
| fjr |
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#5
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Advanced Member Group: Members Posts: 40 Joined: 12-August 06 Member No.: 255 |
It seems to be a great update!!
Thank you kiroukou! ^______^ |
| katopz |
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#6
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Newbie Group: Members Posts: 2 Joined: 24-August 06 Member No.: 340 |
i love u...sandy,(Franto too! lol) (IMG:style_emoticons/default/laugh.gif)
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| damo |
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#7
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Advanced Member Group: Members Posts: 43 Joined: 20-June 06 Member No.: 26 |
Yeaaaaah baby (IMG:style_emoticons/default/cool.gif)
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| tan |
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#8
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Advanced Member Group: Members Posts: 33 Joined: 31-October 06 Member No.: 505 |
Cool Man (IMG:style_emoticons/default/cool.gif) I can hardly wait to try my hands on it. Well Done. Will surely take it for a test drive. (IMG:style_emoticons/default/biggrin.gif)
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| Zaba |
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#9
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Advanced Member Group: Members Posts: 87 Joined: 28-June 06 Member No.: 79 |
Hi kiroukou,
I'm glad that sandy is becoming a good and feature-complete 3D engine for flash we all were waiting for for ages. I wish you good luck and happy sandy's life, and it's wide commercial usage. From my wishlist for sandy, the only 2 items that aren't marked as implemented ;-):
Everything except of these was implemented in 1.1 or 1.2. P.S.: Sandy is much better than papervision3d Regards, Zaba Hi all (IMG:style_emoticons/default/smile.gif) I'm quite happy to finally be able to present to you the 1.2 BETA release of Sandy! It took a long time to optimize, complete, the prevous release, but that's it. I can show you this frist draft of the 1.2 that I'm testing since several weeks. It seems to be ok for me, but you'll certainly find some features I forgot to add, some bugs I forgot (or failed) to fix. That's why it is a BETA (IMG:style_emoticons/default/wink.gif) Concerning the new features :
I'll provide some examples and sources soon. Especially to explain what Sequence3D and Parallel3D can do !! For instance, some example and supplied above. You can find the really expected Kitty demo sources (IMG:style_emoticons/default/smile.gif) The first draft of the documentation is provided in the zip file. It will be completed with the official 1.2 release. Please let me know about it! I really need your remarks to fix the first problems as soon as possible. EDIT: you can also use the SVN to get the latest sources. This SVN will be updated very often during the BETA: http://svn1.cvsdude.com/osflash/sandy/sand.../trunk/sources/ Have fun Thomas |
| tan |
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#10
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Advanced Member Group: Members Posts: 33 Joined: 31-October 06 Member No.: 505 |
I just checked the documentation the RotationInterpolator class has all the text writen in reverse. Pls check the documentation
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| kiroukou |
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#11
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Administrator Group: Root Admin Posts: 897 Joined: 12-June 06 Member No.: 1 |
Hi guys (hey no lady here??!! except Sandy ^^)
Tan > The documentation problem has been noticed. I'll try to find why this happed. Zaba > I don't think to do something like you are proposing. A transformGroup is a node, and an Object3D is a leaf. The scene Tree represetnation wants this. And is it that complicated to define a transformGroup each time? Leave me your impression about that please. |
| franto |
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#12
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Member Group: Moderator Posts: 15 Joined: 26-July 06 Member No.: 181 |
Why do you love me, Katopz? Im not coder of Sandy (IMG:style_emoticons/default/smile.gif) i've just helped with porting to AS3 (IMG:style_emoticons/default/smile.gif))
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| Zaba |
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#13
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Advanced Member Group: Members Posts: 87 Joined: 28-June 06 Member No.: 79 |
In
short, it's quite difficult to sometimes, when working with lots of
independent Object3Ds. I was talking about TransformableObject3D as
something like TransformGroup that already includes Object3D.
Hi guys (hey no lady here??!! except Sandy ^^) Tan > The documentation problem has been noticed. I'll try to find why this happed. Zaba > I don't think to do something like you are proposing. A transformGroup is a node, and an Object3D is a leaf. The scene Tree represetnation wants this. And is it that complicated to define a transformGroup each time? Leave me your impression about that please. |
| franto |
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#14
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Member Group: Moderator Posts: 15 Joined: 26-July 06 Member No.: 181 |
I
dont know how it is working for everyone, but in examples there are
compile errors, e.g Sequence class do not exists, but Sequence3D...
CustomInterpolator class does not exists...and such..
But what I want to know most is, that I have working example in Sandy1.1 and I change it to Sandy1.2 and now screen is just white...is problem of new Camera? I was trying to set setPerspectiveProjection to some other values, but nothing works...Im using sandy from ZIP not from SVN... Does anybody know, what can cause problem? Thanks |
| RichL |
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#15
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Advanced Member Group: Members Posts: 61 Joined: 20-June 06 Member No.: 25 |
Kiroukou,
since some of the core code has changed...how about a quick example of
how to create a world, add a camera, add a simple object, add a
transform and then render it.
That way the lazy among us (including me (IMG:style_emoticons/default/wink.gif) ) don't have to work out all the changes for ourselves. Ignore the above i've just discovered the test classes !! That should do the trick. This post has been edited by RichL: Dec 6 2006, 01:12 PM |
| kiroukou |
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#16
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Administrator Group: Root Admin Posts: 897 Joined: 12-June 06 Member No.: 1 |
I dont know how it is working for everyone, but in examples there are compile errors, e.g Sequence class do not exists, but Sequence3D... CustomInterpolator class does not exists...and such.. But what I want to know most is, that I have working example in Sandy1.1 and I change it to Sandy1.2 and now screen is just white...is problem of new Camera? I was trying to set setPerspectiveProjection to some other values, but nothing works...Im using sandy from ZIP not from SVN... Does anybody know, what can cause problem? Thanks Hi Franto. Hum it seems that I have included some old examples in the zip file (or on the svn?).... Sorry about that! But eg the kitty demo should work fine, right? Otherwise I can't say what there is the problem. The main thing that changed in the API is the camera constructor. You don't need anymore to set a perspective value. The screen (viewport) is the only parameter required. Can you tell me which example is not working in the ZIP file? thanks RichL > Yes the answer is in your edit, and above (IMG:style_emoticons/default/wink.gif) Hope to get your opinion soon. |
| lavlav |
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#17
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Member Group: Members Posts: 22 Joined: 18-October 06 Member No.: 484 |
I am just to said thank you for release 1.2 beta~~
i will try to use it and test it ~ |
| mont |
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#18
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Newbie Group: Members Posts: 9 Joined: 18-August 06 Member No.: 299 |
Great Work Thomas !!!!
Best Wishes Mont |
| kiroukou |
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#19
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Administrator Group: Root Admin Posts: 897 Joined: 12-June 06 Member No.: 1 |
I dont know how it is working for everyone, but in examples there are compile errors, e.g Sequence class do not exists, but Sequence3D... CustomInterpolator class does not exists...and such.. But what I want to know most is, that I have working example in Sandy1.1 and I change it to Sandy1.2 and now screen is just white...is problem of new Camera? I was trying to set setPerspectiveProjection to some other values, but nothing works...Im using sandy from ZIP not from SVN... Does anybody know, what can cause problem? Thanks Did you try to compile with Flash 8 compiler or MTASC. It seems that there is (AGAIN!) a problem with MM compiler. It is breaking in inheritance chain. Poor compiler.... thanks mont (IMG:style_emoticons/default/wink.gif) |
| Seraf |
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#20
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Member Group: Members Posts: 15 Joined: 13-June 06 From: france Member No.: 2 |
again >_>
i use MM compiler for the new 1.2 Sandy demo i hope ça fonctionne soon for use this improved perf release This post has been edited by Seraf: Dec 7 2006, 11:35 AM |
| Lo-Fi Version | Time is now: 6th August 2007 - 12:51 AM |