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> Sprite2D position
damo
post Jun 21 2006, 12:35 PM
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Bonjour bonjour, c'est encore moi (IMG:style_emoticons/default/tongue.gif)

Alors voilà, j'ai 2 objets, une sphere et un sprite2D, chacun dans leurs group respectif auquel j'applique la mm transformation de deplacement.
Mais à l'affichage, ils sont décalés.
J'ai essayé sans les trnsformations mais c'est pareil.

Une idée ?
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Seraf
post Jun 21 2006, 12:47 PM
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Yo,
il faut que tu decales le sprite de ton sprite2D qui doit pas etre calé comme il le devrait

sinon le support francais de sandy c'est là : http://flash.media-box.net/index.php?showforum=90

(IMG:style_emoticons/default/wink.gif)
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kiroukou
post Jun 21 2006, 12:51 PM
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Indeed Sprite2D and Sprite3D need to be correctly translated.
Don't know what is the behaviour you expected, but please explain what is confusing for you. That would halp me to make the good choice (IMG:style_emoticons/default/smile.gif)
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damo
post Jun 21 2006, 01:30 PM
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QUOTE(kiroukou @ Jun 21 2006, 12:51 PM) *

Indeed Sprite2D and Sprite3D need to be correctly translated.
Don't know what is the behaviour you expected, but please explain what is confusing for you. That would halp me to make the good choice (IMG:style_emoticons/default/smile.gif)



I will answer you in the french forum :
http://flash.media-box.net/index.php?showforum=90
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