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| damo |
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#1
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Advanced Member Group: Members Posts: 43 Joined: 20-June 06 Member No.: 26 |
Bonjour bonjour, c'est encore moi (IMG:style_emoticons/default/tongue.gif)
Alors voilà, j'ai 2 objets, une sphere et un sprite2D, chacun dans leurs group respectif auquel j'applique la mm transformation de deplacement. Mais à l'affichage, ils sont décalés. J'ai essayé sans les trnsformations mais c'est pareil. Une idée ? |
| Seraf |
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#2
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Member Group: Members Posts: 15 Joined: 13-June 06 From: france Member No.: 2 |
Yo,
il faut que tu decales le sprite de ton sprite2D qui doit pas etre calé comme il le devrait sinon le support francais de sandy c'est là : http://flash.media-box.net/index.php?showforum=90 (IMG:style_emoticons/default/wink.gif) |
| kiroukou |
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#3
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Administrator Group: Root Admin Posts: 865 Joined: 12-June 06 Member No.: 1 |
Indeed Sprite2D and Sprite3D need to be correctly translated.
Don't know what is the behaviour you expected, but please explain what is confusing for you. That would halp me to make the good choice (IMG:style_emoticons/default/smile.gif) |
| damo |
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#4
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Advanced Member Group: Members Posts: 43 Joined: 20-June 06 Member No.: 26 |
Indeed Sprite2D and Sprite3D need to be correctly translated. Don't know what is the behaviour you expected, but please explain what is confusing for you. That would halp me to make the good choice (IMG:style_emoticons/default/smile.gif) I will answer you in the french forum : http://flash.media-box.net/index.php?showforum=90 |
| Lo-Fi Version | Time is now: 17th July 2007 - 04:03 PM |