QUOTE(kiroukou @ Feb 19 2007, 02:17 PM)

Well
no, in fact if you enable clipping on all your objects (strange
behaviour I know, but for AS2 performance reason it is better I think)
you'll not have anything drawn outside your 800x200 viewport.
This
is not the experience I'm having. The viewport appears to be created
based on the values passed with Camera3D creation, yet as hardbutnot
said, it seems like the viewport is a square created by the first value
only. Am I confusing the viewport with ClipScreen? If so, it seems like
ClipScreen is not working at all. Can you provide some clarification on
this?
QUOTE
but
this require also more process. I'm working with AS3 now, and as it is
faster, I think I will enable clipping by default, in AS2 I'll have to
do more tests

Do you mean that in AS2, it is faster to not have clipping enabled?
QUOTE
Otherwise,
yes the new camera parameters, and perspective one are really
important! They describe how your scene will be seen and displayed

I
can see how the new parameters both make things more flexible and, as
the beta release post mentioned, improve the 'real world' equivalent. I
guess overall I would like to understand where the clipping is
happening, most particularly the width and height of the screen, as
znear and zfar are obvious.
Thanks