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I have a large sphere textured with a movieclip skin.
I have several smaller spheres textured with a colorskin rotating around them.
When I mouse over one of the small spheres the whole rotating stops.
That is when the problem appears.
Some of the faces of the large spere has it's movieskin removed, and I end up with holes in my sphere.
A
solution I have found is to keep rotating it every frame, but with the
same angle, so the image appears static, but it's still a big cpu load..
Is this a known problem?
Is there a better (less cpu intense) workaround you guys know of?
Cheers!
Hi Wile,
Can you precise your sandy version? Is it the beta or the 1.1 ?
Thanks.
Sure,
I'm still using the 1.1 version.
When I switch to a textureskin, I don't have this problem,
but with a movieskin it happens every time....
That might not be a bad idea at all actually....
As I stated in my original post, another option is to keep updating, but with a static rotation....
But that is a very ugly solution I think, as it's still using a lot of cpu power...
But
thanks for the confirm that it wasn't my sloppy programming causing
this 'interesting effect' as a colleague described it....
I switched to the textureskin, as it's suffiecient for what I have in mind now.
thanks!
Yes in the 1.1 this bug was present.
It has been fixed in the 1.2, but it is still a beta relase so it depends on your needs
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