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> RotationInterpolator & flash 8 compiler - sandy v1.0b, bug?
pigiuz
post Jun 23 2006, 04:15 PM
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hi everybody,

I encountered a bug (I suppose) with RotationInterpolator and flash 8 compiler.
I don't understand if the problem is among the code or in the flash compiler.

I copied the code from the tutorial section of flashsandy.org (http://www.flashsandy.org/tutorials/5-understand-lights).
once included sandy.core.light.* at the top of the code I tried to compile but I obtained an error message telling me "type not correspondant" at line 53.
the code at that line is
tg2.addChild(rotint);
and rotint is a RotationInterpolator.
I tried to change the rotint from Rotation to Position Interpolator and it works (obviously it doesn't rotate).
so I ask you: is there a bug with RotationInterpolator or there are some other things I didn't consider?

(ps: i hope my english is good enough to make me explain...(IMG:style_emoticons/default/biggrin.gif))
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kiroukou
post Jun 23 2006, 04:22 PM
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Hi and Welcome (IMG:style_emoticons/default/smile.gif)

This problem sounds wieird to me (IMG:style_emoticons/default/blink.gif)

I had a very strange problem with the Flash8 compiler few days ago. I found what happened and it is not a small bug!!

I would like you to compile your .as file with MTASC to see what's going on please.

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pigiuz
post Jun 23 2006, 04:29 PM
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ok,
i forgot to tell you i'm running flash in mac osx.
anyway, i try with mtasc and I'll be back here (IMG:style_emoticons/default/biggrin.gif)
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