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I
know this came up in another topic, but I think it's worth bringing up
on it's own. Losing backface rendering for objects feels decidedly
tragic in 1.2. Is this merely a bug at this point or is the intention
to leave it out in 1.2? Adding additional planes really adds to the
overhead and complexity of development. Can we have this back in the
product? Or can I get a little guidance on how it worked in the
previous version so I can try to get it into 1.2?
Thanks
Hi Jeffrey.
no problem for making this post.
It
is a limitation of the 1.2 BETA. It is due to the new architecture I've
made with faces (now polygons). Backface skin shall be possible, but
not texture.
Keep me informed on this? Is back face is possible with other skin than texture one or completely disable?
I think it's a negative to lose back faces, but that's because I'm working on something that really needs them It might be useful to allow even non-texture back faces.
That said, it's a bummer not to have back face texture skins.
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