Hello All,
I
know there will always be some pixelation working with bitmap textures
in a setting like sandy, but I am wondering if anyone has come up with
a good strategy to reduce pixelation, especially with text (where it
is, of course, most obvious).
Here is my current technique: I am
writing my text in a movie clip, which I then draw to a BitmapData,
which i use to create a TextureSkin for a Plane3D. Right now my
attempts at optimization consist of playing with the size of the plane
(and therefore the scaling of the texture). So far it's looked best
with the dimensions of the plane set to about half the dimensions of
the bitmap itself. Still, the text is far from smooth.
Anyone have any experience with this?
Also,
what is the relationship between sandy units and on-screen pixels? If
your object is at such a distance that its scale factor is 1 does that
mean that its sandy dimensions equal its pixel dimensions?
I'll continue toying with the text and let you all know when i get a result I'm happy with.