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> Animating the camera
Wile_E_Coyote
post May 15 2007, 01:03 PM
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When using the PositionInterpolator, wouldn't it be easier to besides entering the amount of frames you want an transformation to take, also enter how many frames from now you want this animation to start?

That way you can build shedules where animations are chained together, instead of having to wait for the onEndEvent every time, and make a new PositionInterpolator?

Or did I miss some nice feature Sandy has already?

it would look kind of like this then:

schedule = new InterpolatorShedule();
schedule.add(new PositionInterpolator(easing.create(), 0, 15, cam.getPosition(), new Vector(0, 0, 0)));
schedule.add(new PositionInterpolator(easing.create(), 15, 30, cam.getPosition(), new Vector(30, 30, 30)));
schedule.add(new PositionInterpolator(easing.create(), 45, 150, cam.getPosition(), new Vector(40, 70, 90)));
shedule.execute();

Kindest regards,
Sander
[at]Flashfabriek.nl
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kiroukou
post May 15 2007, 01:20 PM
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Hi,
Yes Sandy 1.2 (quite stable now, on the SVN see FAQ) has a Sequence3D class that allows to do this (IMG:style_emoticons/default/smile.gif)

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zeusprod
post May 15 2007, 01:46 PM
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QUOTE(kiroukou @ May 15 2007, 09:20 AM) *

Hi,
Yes Sandy 1.2 (quite stable now, on the SVN see FAQ) has a Sequence3D class that allows to do this (IMG:style_emoticons/default/smile.gif)

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It is even mentioned here:

http://www.flashsandy.org/changes_1_2
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Wile_E_Coyote
post May 15 2007, 01:50 PM
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QUOTE(zeusprod @ May 15 2007, 03:46 PM) *

It is even mentioned here:

http://www.flashsandy.org/changes_1_2



Time for me to go DoH I guess.....

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