QUOTE(Roger Clark @ Jun 5 2007, 10:51 PM)

1longtime,
Can you be a bit more specific about what you want to do.
Rendering a scene to individual frames and hence to video requires a rendering package of some kind.
I don't think that Sandy is going to be the most suitable platform for this.
In
a Windows enviroment, I'd suggest that use use 3D Studio Max and get
someone to write a "Max Script" to do control the process.
There are number of renders that will run on *nix, e.g. Blender.
However there are a load of parameters you need to consider before choosing a rendering engine.
e.g. Do you require shadow or reflections in your final video.
BTW. I'm not the person to do this for you as I'm not a contractor.
Thanks for the comment.
The goal is getting a flythrough of a VRML world on video.
The
VRML scenes are all textures, no shadows or reflection. The flythrough
will be implemented by using VRML viewpoints and scripts within the WRL
file to smoothly move between the viewpoints (this part is essentially
already written, but output can be customized if need be). The final
video will be around 15 seconds long.
Depending on the
contractor's choice, the scene can be captured by recording the
rendered movement (ie- straight to video, but the tools I have found
that can do this are proprietary) or by taking sequential
frame-by-frame snapshots (FreeWRL and view3dscene are open source tools
that can do this). There would be some fun math using the second method
(ie- calculating POVs in 3d space. Woohoo!)
Here's the real
catch: there will be no user interaction, no video card, and no
monitor. This tool needs to be automated, thus a customized open source
VRML capture tool is probably the answer (unless someone wants to write
some OpenGL stuff from scratch). It will run on Linux based headless
worker servers.
We have a couple of people who are already
interested, but our timeline is very tight so we're still open for
other interested contractors to help.
NOW THEN, IF YOU'RE STILL WITH ME...
...and
if THAT project doesn't seem challenging enough, the lofty goal is to
get these textured VRML worlds into a FLASH PLAYER. If you can do THAT,
you are truly bad. ...but that will have to wait (due to our timeline)
plus frankly we haven't found anyone that can do it. Any takers on
THAT??

But for now, anyone that is interested in the VRML-to-video tool, please contact me so we can talk.