This is G o o g l e's cache of http://www.flashsandy.org/forum/index.php?showtopic=539 as retrieved on 22 Aug 2007 08:25:31 GMT.
G o o g l e's cache is the snapshot that we took of the page as we crawled the web.
The page may have changed since that time. Click here for the current page without highlighting.
This cached page may reference images which are no longer available. Click here for the cached text only.
To link to or bookmark this page, use the following url: http://www.google.com/search?q=cache:_ffQK8RLuC0J:www.flashsandy.org/forum/index.php%3Fshowtopic%3D539+site:www.flashsandy.org/forum&hl=en&ct=clnk&cd=108


Google is neither affiliated with the authors of this page nor responsible for its content.

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> ClipScreen and BitmapScreen in Sandy 1.2, Are they used?
zeusprod
post May 25 2007, 08:33 PM
Post #1


Advanced Member
***

Group: Members
Posts: 259
Joined: 14-February 07
Member No.: 801



Are the ClipScreen and BitmapScreen classes used in Sandy 1.2?

I don't see anything that invokes their constructor or other methods.

Am I missing something?

What replaces them?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Petit
post May 25 2007, 09:05 PM
Post #2


Advanced Member
***

Group: Moderator
Posts: 606
Joined: 21-June 06
From: Borgholm, Sweden
Member No.: 38



QUOTE(zeusprod @ May 25 2007, 08:33 PM) *

Are the ClipScreen and BitmapScreen classes used in Sandy 1.2?
I don't see anything that invokes their constructor or other methods.
Am I missing something?
What replaces them?


Windows Grep says there are no references within the Sandy 1.2 library to ClipScreen or BitmapScreen.

I'd say they are replaced in part by the ViewPort, telling the rendering engine the size of its drawing area.

I'm not absolutely sure which is parent MovieClip to draw on, but I believe it is the MC created inside the MC passed to the world.setContainer() method, locally in World3D called "scene".

When an Objet3D renders itself, it gets this MC (world.container.scene) from the world and creates its own MC inside that one, the object.container. It passes the object container to the render method of all its (visible) faces ( Polygon ). The faces draw themselves ( i.e. their skins ) onto this object MC.

Oh dear! (IMG:style_emoticons/default/rolleyes.gif) Thomas?
[ It's edited - read again ]

/Petit
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 22nd August 2007 - 08:02 AM
phpMyVisites