Hello there.
Ok I've created a cylinder and put a "texture" inside and outside the cylinder ( front and back skin ).
i put enableBackFaceCulling to false and render the object ( spinning ).
Please
see the attached swf, you will notice that sometimes ( same interval,
it seems to happened on the same faces ) the faces are not rendered
properly...
Any help please? ( I will not use that as I want the
camera inside the object, but I was wondering what was wrong with my
code ).
Click to view attachment
Thx
PS: source attached