This is G o o g l e's cache of http://www.flashsandy.org/forum/lofiversion/index.php/t592.html as retrieved on 10 Aug 2007 04:33:13 GMT.
G o o g l e's cache is the snapshot that we took of the page as we crawled the web.
The page may have changed since that time. Click here for the current page without highlighting.
This cached page may reference images which are no longer available. Click here for the cached text only.
To link to or bookmark this page, use the following url: http://www.google.com/search?q=cache:dvVOzaN3sNAJ:www.flashsandy.org/forum/lofiversion/index.php/t592.html+site:www.flashsandy.org+index.php&hl=en&ct=clnk&cd=37


Google is neither affiliated with the authors of this page nor responsible for its content.
These terms only appear in links pointing to this page: index php

zeflasher
Hello there.

Ok I've created a cylinder and put a "texture" inside and outside the cylinder ( front and back skin ).
i put enableBackFaceCulling to false and render the object ( spinning ).
Please see the attached swf, you will notice that sometimes ( same interval, it seems to happened on the same faces ) the faces are not rendered properly...
Any help please? ( I will not use that as I want the camera inside the object, but I was wondering what was wrong with my code ).

Click to view attachment

Thx
PS: source attached
kiroukou
Hi
You are experimenting the Z sorting issue which is common to the majority of flash 3D engine.

Once t he camera inside the cylinder, prefer to use swapBackFaceCulling instead of disable it. You'll see some performance improvment I guess (do not expect a lot of difference tho)

zeflasher
QUOTE(kiroukou @ Jul 24 2007, 07:02 PM) *

Hi
You are experimenting the Z sorting issue which is common to the majority of flash 3D engine.

Once t he camera inside the cylinder, prefer to use swapBackFaceCulling instead of disable it. You'll see some performance improvment I guess (do not expect a lot of difference tho)

Yup will try that tomorrow...
Cheers
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2007 Invision Power Services, Inc.