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> Sandy 2.0 + Aswing, Getting them to work together nicely
DMG
post Yesterday, 05:46 PM
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Hi there.
Thought I'd help out by trying out Sandy 2.0
I've got the sandy 2.0 part of my app working.
I've got my ASwing widgets working.

But I can't put them together.
I have to create the aswing stuff first (because the canvas needs to live in a panel)

http://doc.aswing.org/a2/api/org/aswing/Co...createMovieClip

However the movie clip for the canvas (as per link) has to be created after all the widgets are actually created.
I need to create certain Groups and Nodes from Sandy as the model to drive some of the widgets.
However it seems that all nodes that I create before attaching a canvas to my world don't get displayed later.
(Hence my problem).

I know that you've got an event mechanism via pixlib and that something happens when you register a movieclip canvas, but I thought I'd just ask before I start trolling down that route.

TIA
DMG

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kiroukou
post Today, 06:20 AM
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Hi DMG.

I did an Aswing3 and Sandy3 applicatio working so I guess you'll be able to do the same with AS2 versions (IMG:style_emoticons/default/wink.gif)

Concerning your problem, well every node attached to the root one is rendered. I don't think this can be the problem. All the scene graph is parsed every redering time, there's no cache or anything like that in this version of Sandy.

I'd be better interessted to know if it can't be a depth problem. Can you change the world container (or trace it) to be sure?
Thomas
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DMG
post Today, 10:37 AM
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Will take another look.
Incidentally, what are you using as your actionScript 3 compiler? Haxe?
DMG
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kiroukou
post Today, 12:23 PM
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I'm using Flex 2.

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